Neuralytica
Basketball|Athlete PXXX

Availability

Slight late fade

+10 ms slower late (4% drop)

Measures how much slower reactions become late in the game/session compared to early.

Decision Making

Accurate under conflict

91% correct / 9% error

How well you make correct decisions when visual and contextual cues conflict.

Late Game

Decision quality drops late

-8 points late accuracy

Performance degradation from game start to late game due to fatigue.

Speed

Large read-to-act gap

248 ms gap (258 → 506 ms)

Time from decision to physical action commitment.

Decision Engine

Decision Speed

How quickly does he see it and act?

258

Read Speed

ms

506

Commit Speed

ms

Gap: 248 ms

He sees the cue in 258 ms and commits in 506 ms, leaving a 248 ms delay between recognition and action.

A larger read-to-commit gap means he recognizes the play before he fully acts on it.

Decision Quality Under Conflict

How often does he choose correctly when interference is added?

Correct Under ConflictError Rate
91%
9%

On interference trials, he is correct 91% of the time and wrong 9% of the time.

This is the cleanest measure of how well he makes the right choice once the read gets crowded.

Decision Breakdown

What changes once the read gets crowded?

Clean Read258 ms
Crowded Read506 ms
+248 ms slower|96% increase

Accuracy drop: 9 points

Crowded reads are 248 ms slower, a 96% slowdown versus clean reads, with accuracy down 9 points.

This is where late passes, missed windows, and turnover risk start to appear.

Control & Stability

Decision Stability

Does decision accuracy hold as the session goes on?

95%

Early Accuracy

87%

Late Accuracy

-8 point change

Decision accuracy moves from 95% early to 87% late, an 8 point change across the session.

This shows whether his decision-making stays intact once the session gets more demanding.

Range of Outcomes

How far apart are his best and worst reps?

Best (p5): 183 ms

Worst (p95): 271 ms

Median: 227 ms

Spread: 88 ms

His reps range from 183 ms to 271 ms, an 88 ms spread between best and worst responses.

Wide spread means the version you get is less predictable possession to possession.

Timing Stability

How steady is his timing from rep to rep?

11.2%

Overall CV

9.8% Early12.6% Late

+2.8 point drift

Timing variability is 11.2%, rising from 9.8% early to 12.6% late.

This shows whether his timing stays steady or gets noisier as load builds.

Fatigue, Asymmetry & Vision

Late Game Drop

How much does speed fade across the session?

280260240
248
255
261
268
EarlyMidLateEnd

+20 ms slower (8.1%)

Speed fades from 248 ms to 268 ms across the session, a 20 ms drop (8.1%).

This is the clearest fatigue signal for how much pace fades late.

Asymmetry

Is one side doing more of the work, and does that worsen late?

262

Left Speed

ms

244

Right Speed

ms

Gap: 18 ms|CV Gap: 2.1 pts|Fatigue: +6 ms

Current side-to-side speed gap is 18 ms, with variability separated by 2.1 points and fatigue changing the gap by 6 ms.

Asymmetry shows whether one side starts carrying more of the timing load, especially as fatigue builds.

Visual Processing

Does he still see clearly when the game speeds up?

42

Saccadic Speed

CPM

+85 ms

Visual Load Penalty

6 cm

Convergence

NPC

None

Suppression

Visual speed is measured directly, with a load penalty of 85 ms when thinking is added, plus convergence at 6 cm and no suppression.

This tile shows whether visual tracking stays clear once the play gets busy and decision load increases.

Risk Flags

Conflict Decision Risk

91%

Normal

Late Decision Drop

-8 pts

Normal

Asymmetry Drift

+6 ms

Moderate

Timing Instability

11.2%

Moderate

Recommended Protocols